DefaultStatesMachine

class DefaultStatesMachine<T : State>(statesManager: StatesManager<T>, handlers: List<CustomizableHandlerHolder<in T, T>>) : StatesMachine<T>

Default realization of StatesMachine. It uses statesManager for incapsulation of States storing and contexts resolving, and uses launchStateHandling for State handling

Constructors

DefaultStatesMachine
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fun <T : State> DefaultStatesMachine(statesManager: StatesManager<T>, handlers: List<CustomizableHandlerHolder<in T, T>>)

Functions

handleState
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open suspend override fun StatesMachine<in T>.handleState(state: T): T?

Will call launchStateHandling for state handling

launchStateHandling
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open suspend fun launchStateHandling(state: T, handlers: List<CustomizableHandlerHolder<in T, T>>): T?
start
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open override fun start(scope: CoroutineScope): Job

Launch handling of states. On statesManager, statesManager will be called lambda with performing of state. If launchStateHandling will returns some State then statesManager will be used, otherwise StatesManager.endChain.

startChain
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open suspend override fun startChain(state: T)

Just calls StatesManager.startChain of statesManager